Ability to design, implement, and assess learner-centered lessons and units that incorporate technology and use appropriate and effective practices in teaching and learning with technology.

By creating learner-centered lessons and projects that appropriately integrate technology into the core curriculum, students are able to design and implement learning tools that effectively communicate the information they need in a manner that they can enjoy. At the start of the lesson, my students were not very excited to create a quiz which they tend to equate with something boring and quiet. But as we continued through the block, they were able to see how fun and interactive this method of review and testing could be. I also tried to subtly point out how much they have learned since the start of the school year to where they were able to not only generate the questions, but self-correct quickly on any mistakes they found in their own review game.

Lesson Plans for Individual Project:



Student Work Samples:

Dustbin Game
DustbinImage1.jpg

http://www.classtools.net/widgets/dustbin_9/qMKOQ.htm

DustbinImage2.jpg

http://www.classtools.net/widgets/dustbin_0/kXgn9.htm


Kinetics Quiz

KineticsQuiz1.jpg

http://www.classtools.net/widgets/quiz_22/Kinetics_o0Wt0.htm


KineticsQuiz2.jpg

http://www.classtools.net/widgets/quiz_55/KMT_mHx6J.htm




Lesson Plans for Group Project:



Student Work Samples:


Jeopardy Quiz

Jeopardy_GroupProject_1.jpg

https://jeopardylabs.com/play/enter-title206076

Jeopardy_GroupProject_2.jpg


https://jeopardylabs.com/play/alpha-group2